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Dnd Actions Cheat Sheet

Dnd Actions Cheat Sheet - Choose a spell and cast it. On a success, you may knock the target. You can also interact with one object or feature of the environment for free. Can’t require spell completion trigger. Swing a sword, fire an arrow, etc. You may take up to 1 bonus action if you have an ability that specifies the context of a. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Combat actions each turn you get 1 move and 1 other action. Move up to your move speed. You can move at any time during your turn (before, after, or during actions).

You can move at any time during your turn (before, after, or during actions). You can also interact with one object or feature of the environment for free. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Choose a spell and cast it. Swing a sword, fire an arrow, etc. Combat actions each turn you get 1 move and 1 other action. Move up to your move speed. Can’t require spell completion trigger. On a success, you may knock the target.

You can move at any time during your turn (before, after, or during actions). You can also interact with one object or feature of the environment for free. Swing a sword, fire an arrow, etc. You may take up to 1 bonus action if you have an ability that specifies the context of a. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Can’t require spell completion trigger. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Choose a spell and cast it. Combat actions each turn you get 1 move and 1 other action. Move up to your move speed.

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Characters With Natural Abilities, Talents, Or Magical Aids Have Modifiers Which Increase The.

You can also interact with one object or feature of the environment for free. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Move up to your move speed. Can’t require spell completion trigger.

Swing A Sword, Fire An Arrow, Etc.

Choose a spell and cast it. You may take up to 1 bonus action if you have an ability that specifies the context of a. You can move at any time during your turn (before, after, or during actions). On a success, you may knock the target.

Combat Actions Each Turn You Get 1 Move And 1 Other Action.

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